| Over
the years, we've conducted many field studies for our clients. In each study,
we've learned amazing things about how people behave, giving us incredible insight
into how we should design interfaces for use.
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- We've watched people shopping in malls, giving us insight into how they manage
shopping lists and purchase items on impulse. From this we've learned a lot to
guide successful e-commerce designs.
- We've spent weeks sitting alongside system administrators, watching how they
interact with software documentation as they solve problems and maintain systems.
We garnered new perspectives on the roles of printed and online documentation,
helping us understand the unique problems that each medium favors.
- We've followed paperwork through large manufacturing facilities, seeing who
touched it and what they needed from it. From this, we learned the subtleties
of the manufacturing information and how the seemingly minor actions of one person
in the factory (such as leaving an 'unimportant' field blank) can have dramatic
affects on the efficiency of
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| other people later on. Seeing how people interacted with each other using
the paperwork gave us a greater understanding of the intricacies of implementing
enterprise-wide information systems. |
While field studies are one of the most expensive techniques to implement, the
value they return is tremendous. We've never come back from a study thinking we've
wasted our time and resources. A quality 6-day study can produce enough information
to keep a team busy for months.
The Power of Field Studies
Even a short field study, such as two or three half-day visits, can yield tremendous
value. From these we can learn:
- Terminology and processes: What do users do and how do they talk about it?
While users can describe a process or share terms in an interview format, watching
them work points out subtleties that they are unaware of.
- Context: What are the external forces that will impact the design? Do the
user's requirements change when they are rushed or up against a deadline? People
have trouble describing the context of their work, however it's easy for outsiders
to observe.
- Similarities and differences: Visiting multiple sites can allow the team
to collect a rich amount of information about the commonalities that appear across
environments, along with the variations that will impact design decisions (such
as providing switches, options, and optional features). Just compiling a list
of similarities and differences observed in 4 separate visits can really help
a team focus on the critical functionality and requirements for a project.
Field studies give the advantage of delivering the team information they just
can't get in any other way:
- Users can't describe activities that they don't focus on. When you have an
audience that is experienced at what they do, they often don't pay attention to
the small steps involved. An outside observer will see these "unspeakables" and
can document them in ways that the participants can't. It's these details that
will make the user experience feel natural and well considered.
- Innovation happens when the designers get direct exposure to the users' entire
context and its subtle variations and accidental similarities. Some of the most
innovative designs in the last 5 years are the result of paying attention to the
little details in the user's context.
- 'Intuitive' interfaces are easier to build when designers have a deep understanding
of the users' context, terminology, and processes. It's the combination of these
three elements that make an interface seem intuitive, because the familiarity
to users is already built in.
The biggest downside to field studies is the cost to the organization. Scheduling
the visits, taking team members out of the office for several days, and finishing
the analysis can have a huge impact on a project's resources.
The most successful organizations look beyond the current project, realizing that
the value from the information learned will feed into future projects for years
to come. Using this perspective, they amortize the costs across many development
projects and it becomes an extremely cost effective method for gathering critical
information.
When we look at teams that are struggling to produce quality designs, almost always
it is the result of spending time guessing and estimating user needs instead of
working with actual data. Field studies can eliminate 'opinion wars' by replacing
the strongly-held hunches of the team members with real information that describes
what is happening. This is probably the biggest benefit that teams see.
Some organizations go so far as to ensure that every design team member visits
at least one user every 4 months. This constant exposure to the users' context
changes the way teams interact, making the focus less on validation of information
and more on creativity and solving users' problems.
The results from a successful set of visits will feed directly into persona development,
information architecture, workflows, use cases, and requirements for the project.
Teams that conduct visits find that they use these results consistently through
many different projects.
When we've look at how the most usable designs were developed, we see one commonality
across all the teams involved: they all had the critical information they needed
to create these incredible results. Field studies are the most effective technique
we've found at getting that critical information.
About the Author:
A software developer and programmer, Jared founded User Interface Engineering
in 1988. He has more than 15 years of experience conducting usability evaluations
on a variety of products, and is an expert in low-fidelity prototyping techniques.
Visit http://www.uie.com/ for more usability
information. You can reach Jared by calling our office or by sending mail to jspool@uie.com.
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